Any part of an object or graphic that light does not fully reflect off of, and thus can be seen through. Also applies to translucency effects.

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145 views

Depth write and depth test in Unity

Scenario: several objects (o1, o2,.., on) have to be rendered with the z test disable, but the z values must be written to the depth buffer. In another pass, some other objects (t1, t2,..., tm) need ...
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69 views

Transparency behaviour on PowerVR

I'm doing some graphics optimizing tests, especially on PowerVR transparency. Now I made a scene where there are two groups of simple objects. One group has the shape in geometry using diffuse shader ...
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58 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
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48 views

Transparency in OpenGL

I was doing some testing, and I ran into an issue that I've never run into before. I've been experimenting with having different "modules", so to speak, for rendering. Each module manages its own ...
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70 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
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109 views

Unity3D object fill shader

I've been researching this for a while, and had no luck yet. I figured I'd ask here to see if anyone had any good ideas. Essentially what I want is a shader that can make only part of an object ...
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0answers
847 views

Drawing and rotating bitmaps (with transparency) efficiently in Android

I just started making a game for Android and I'm already having some issues regarding performance. You can imagine the game as being some kind of Tower Defense game with a top-view, and the enemies ...
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277 views

Apply various effects to alpha channel using cocos2dx

I have some CCSprite with images which contain shadows. Apart from the shadows and the background the images are opaque. I'd like to be able to draw some CCSprite but without the shadows when they are ...