I've seen somewhere rendering technique that allows order-less rendering of partially transparent sprites/objects. Though I can't remember what the technique is called, so I'm having trouble Googling ...
Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites ...
I'm starting OpenGL with Apple's GLKit hand I'm having some trouble to get my sprites displayed properly. The Problem is that they all are surrounded with thin dark lines. The screen shot below shows ...
It sounds so simple but i didn't get it to work. The Background of my FrameLayout where i add the GLSurfaceView in is colored blue but there is only black. So here is my method to initiate the ...
Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
How do I import an image that has transparent background to flash and give it class and use addChild to show it on the screen? Transparent background should stay transparent.