I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at ...
I have created a terrain using VertexPositionNormalTexture in XNA 4.0, but now I would like to allow the user changing the opacity of the terrain (from 0%, totally opaque, to 100%, totally ...
I've read a lot of tutorials, but it just doesn't seem to work. Here's the code as suggested by a tutorial, using the built-in AlphaTestEffect class: Matrix projection = ...
OK been googling nonstop for ages... My problem is, i need transparent models in my game. After a lot of annoying fiddling around with my code, i changed the blendstate to alphablend. This allowed ...