I have a little problem with my 3D model (.fbx) rendered in XNA, look at screenshot. Screenshot: It should be a lego brick, which was modelated in Blender, then exported to .fbx and added to XNA ...
I have a mesh that is computer generated with a texture on top of it with transparancy on one side. The SamplerState is set to LinearWrap because I would like the texture to wrap. The problem I have ...
OK been googling nonstop for ages... My problem is, i need transparent models in my game. After a lot of annoying fiddling around with my code, i changed the blendstate to alphablend. This allowed ...
Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites ...