Tagged Questions
3
votes
3answers
660 views
Alpha blending without depth writing
A recurring problem I get is this one: given two different billboard sets with alpha textures intended to create particle special effects (such as point lights and smoke puffs), rendering them ...
1
vote
1answer
1k views
Early Z culling - Ogre
For Ogre experienced people, but also experts in the field:
Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...