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Rendering two textures with blending and alpha test
What I am looking for is the following: I have a circle on a square image, alpha is 0 at the corners
and also a square shadow, alpha is 0 everywhere else
I would like to have as final result a ...
0
votes
1answer
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Selective jogl texture transparancy depending on bitwise magic?
I have rewritten some code to allow to load bitmaps to be loaded as textures and if a pixel has a max green color component it is marked transparent. What is odd is that I cannot use the value from a ...