this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to ...
I'm building a simple tic-tac-toe example with LibGDX. I have simple images: cross, circle and board, all pngs created with GIMP with a transparent background. How can I render them as a Texture with ...
I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following ...
Building open this tutorial - https://code.google.com/p/libgdx/wiki/ProjectionViewportCamera I have constructed a class for generating polygon meshes. But i cannot figure out how to render semi ...
It sounds so simple but i didn't get it to work. The Background of my FrameLayout where i add the GLSurfaceView in is colored blue but there is only black. So here is my method to initiate the ...
I have a sprite sheet (image) and want to draw it on screen. image = sprite sheet image x = player x position y = player y position width = player width height = player height public ...
I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
I have rewritten some code to allow to load bitmaps to be loaded as textures and if a pixel has a max green color component it is marked transparent. What is odd is that I cannot use the value from a ...