I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in ...
I'm starting OpenGL with Apple's GLKit hand I'm having some trouble to get my sprites displayed properly. The Problem is that they all are surrounded with thin dark lines. The screen shot below shows ...
I am working on an object (OBJ File) loader for my app on iOS, currently I have successfully read the vertices and the faces of the object, and I am now just adding colours to the imported models. I ...