I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term ...
I want to show an apple on screen but the image has a white background and it doesn't blend with the background of a tree. Is there any image format in which only the red apple is displayed?
I was busy implementing basic transparency in a prototype I'm working on when something occurred to me. In order for a given texture's transparency to work as expected, the (semi-)transparent texture ...
Is this possible? To load textures in non-premultiplied format (Straight alpha?)? My game has 1 or 2 images which have semi-transparent pixels and I need to be able to fade them in and out but this ...