Tagged Questions
0
votes
1answer
175 views
Rendering two textures with blending and alpha test
What I am looking for is the following: I have a circle on a square image, alpha is 0 at the corners
and also a square shadow, alpha is 0 everywhere else
I would like to have as final result a ...
0
votes
1answer
551 views
Making a surface transparent from blackness of texture
I am making a "halo" shader in unity using GLSL. And I've come to a roadblock.
What I need to do is take a texture, like the following, and make it transparent according to the darkness of it. And I ...
2
votes
1answer
919 views
What is the AlphaToCoverage blend state useful for?
Alright, just finished most of my early UI stuff and I wanted the windows to have some transparency. So I expanded my application to initialize and bind blend states so that my UI shader could ...
1
vote
1answer
1k views
OpenGL ES Shader help (Blending)
Earlier I required assistance getting to grips with how to retain the alpha channel of a transparent texture in my colourised texture shader program.
Whilst playing with that first version of my ...