Is there way to clear a scene with a transparency (alpha) value, in pure SFML? I'm trying to clear with rgba(0,0,0,128) so the previous frame still partially shows through, which would create a ...
So lately I wanted to use the Z buffer in opengl to order my 2D sprites in my program. Now I didn;t relaize that if you use the Z buffer then you cant blend these sprites. And some of these sprites ...
I've been able to get my 2D renderer to display transparent cutout textures by testing the alpha of a fragment and discarding if it is less than 1 (or any fraction really). The problem is I want to ...
In my current project I have a class which loads a map file and then it should load all associated tilesets (no transparent tiles - I used to work with magenta as a colorkey) and precreate a surface ...
I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...
Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites ...