Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

learn more… | top users | synonyms

1
vote
1answer
484 views

Transform 3d viewport vector to 2d vector

I am playing around with 3d transformations and came along an issue. I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10) Does that ...
1
vote
1answer
234 views

How do I draw shape distortion with a Texture2D in XNA?

Say I have a rectangular Texture2D object in XNA, and I draw it on the screen. How can I animate it so it slowly changes to a trapezoid shape, and then to a pentagon, etc. I have no idea what this ...
0
votes
2answers
5k views

Scaling Model in XNA, keep position

I am trying to create a little fun 3D game in XNA, but I am having some problems with scaling my models. I use models from random sites, so my battleship is for an example 10 times larger than my ...
1
vote
3answers
1k views

In Maya how do I convert trans, rot, scale data to a 4 x 4 transformation matrix?

I have been given the following Maya camera data: trans X: 1.542 trans y: 3.319 trans z: -1.821 rot X: 117.882 rot Y: 2.189 rot Z: 154.074 scale X: 1 scale Y: 1 scale Z: 1 What is the ...
1
vote
1answer
841 views

Translating local to global coordinates in ARToolkit / OpenGL

Ok, so I've tried reading over the other questions and something's just not clicking for me. I am working on an augmented reality application using ARToolkit, however it should just be straight ...