Is it possible to distort a quad multiplying its vertices by a specific world matrix? See the picture to understand what kind of distortion I need: Please note, that the quad is in 3d space and I ...
I'm trying to implement a GLSL shader which helps understanding special relativity Lorentz Transformation. Let's take two axis-aligned inertial observer O and O' . The observer O' is in motion w.r.t ...