2
votes
2answers
88 views

Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders

I'd like to transform a sequence of circular fisheye-images to cubic or spherical panorama images to be used in a panorama-viewer based on OpenGL. The viewer-part is nemas problemas but the transform ...
2
votes
1answer
61 views

Translating Viewmatrix is inverted, why?

So I've defined a Projectionmatrix, Viewmatrix and a Modelmatrix using OpenGL (LWJGL). But when I translate my Viewmatrix to +X it moves my object to the right (hence my camera is moving to the ...
-1
votes
1answer
46 views

Transformations are not correct using GLM and OpenGL

The aim of my program is to render a simple colored triangle in rotation. The rotations are correct if all Z values of my vertices are equals to 0.0f. If one of these values are different of 0.0f the ...
3
votes
2answers
105 views

Calculating transform of arrow model pointing at some point in 3D space

I'm working on a 3D flight game and I'd like to implement a simple "navigation arrow" pointing at the next waypoint in world which the player has to fly to. I have position of both airplane (=camera) ...
1
vote
2answers
196 views

Render rotated rectangle inside other rectangle bounds using Libgdx

I have this code to generate a red rectangle inside a grey rectangle: new Rectangle(grey_rectangle_position_x, Game.SCREEN_HEIGHT/2-Rectangle.height/2,0); This code makes the following: Now, I ...
0
votes
2answers
174 views

OpenGL: Transformations

I'm not sure if I correctly understand 3D transformations in OpenGL. Let's assume I'm using the typical matrix stack. It seems like you move the world X units over, drop in a bag of verts (a mesh) ...
2
votes
1answer
50 views

How to transform a subset of a vertex in a vertex buffer?

float linePos[6]={0.0f,5.0f,0.0f,0.0f,30.0f,0.0f}; ... glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2, linePos, ...
3
votes
2answers
245 views

How is the gimbal locked problem solved using accumulative matrix transformations

I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, ...
43
votes
8answers
5k views

Why do we move the world instead of the camera?

I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: OpenGL View matrix ...
2
votes
1answer
372 views

OpenGL: Move camera regardless of rotation

For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work. The idea is that the user can drag the ...
0
votes
1answer
214 views

Drawing a missile relative to the ship

I'm drawing my ship by the following code and wanted to draw a missile at the tip of the ship, so that when I click spacebar it fires that missile. I don't know if what I'm doing is correct or not. Is ...
1
vote
1answer
585 views

Translating local to global coordinates in ARToolkit / OpenGL

Ok, so I've tried reading over the other questions and something's just not clicking for me. I am working on an augmented reality application using ARToolkit, however it should just be straight ...