0
votes
1answer
161 views

Apply bone tranforms when importing FBX in XNA

Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom ...
6
votes
1answer
247 views

How can I attach a model to the bone of another model?

I am trying to attach one animated model to one of the bones of another animated model in an XNA game. I've found a few questions/forum posts/articles online which explain how to attach a weapon ...