0
votes
2answers
4k views

How do I make a background fill the whole screen in Libgdx?

I'm using this code to set a 800x420 image to be full screen: public void show() { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new ...
2
votes
2answers
322 views

Split up a screen into regions

My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have ...
0
votes
1answer
86 views

Last Matrix operation ignored?

I have 2 methods, one to rotate my Quad and one to flip it (using scaleM), they are as follows: (Note, all values in these methods have been properly defined). If I call just one, they work as ...
-1
votes
1answer
407 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
0
votes
1answer
604 views

Rotation of Rectangle along Y-axis transformed to parallelogram

After the rotation of a rectangular view along the Y-axis, about its center, transformed into parallelogram, how do I get the rotated parallelogram coordinates? By Y-axis, I mean perpendicular to the ...