Tagged Questions
-1
votes
1answer
39 views
Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?
I am trying to implement object picking based on touch coordinates via an intersecting ray test.
I am having trouble finding information on converting the touch coordinates to the coordinate system ...
2
votes
1answer
88 views
transformations of matrices
I'm in the process of reading up on 3d matrices and trying to following this powerpoint and had a few questions as to how to exactly determine the type of transformation from a matrix.
If I have a ...
3
votes
1answer
102 views
Calibration of a 6 DOF tracking device
Setting: In our facility we have a 3D laboratory with 3 large displays (two edge-to-edge on orthogonal walls, one on the ground, also edge-to-edge). Its primary use-case is exploring 3D virtual ...
1
vote
1answer
101 views
SimpleOpenNI: Check if user hand is in specific area on image
Concerning our Microsoft Kinect project, we need some help.
We control a robot with our movements tracked by the Kinect sensor. We display the depth image of the Kinect sensor on our screen, so we ...
2
votes
1answer
166 views
Scaling along an arbitrary axis (Dealing with non-uniform scale)
I'm trying to build my own little engine to get more familiar with the concepts of 3D programming.
I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from ...
0
votes
2answers
206 views
3d vertex translated onto 2d viewport
I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout.
What I want to be able to do is use mouse input to ...
0
votes
1answer
189 views
Optimizing hierarchical transform
I'm transforming objects in 3D space by transforming each vector with the object's 4x4 transform matrix. In order to achieve hierarchical transform, I transform the child by its own matrix, and then ...
0
votes
2answers
294 views
getting bone base and tip positions from a transform matrix?
I need this for a Blender3d script, but you don't really need to know Blender to answer this.
I need to get bone head and tip positions from a transform matrix read from a file.
The position of base ...
1
vote
1answer
230 views
Translate along local axis
I have an object with a position matrix and a rotation matrix (derived from a quaternion, but I digress). I'm able to translate this object along world-relative vectors, but I'm trying to figure out ...
2
votes
1answer
220 views
Transform 3D vectors between coordinate systems
I've got 6 points in 3D space: A,B,C,D,E,F, that represent 4 vectors. AB is perpendicular to AC and DE is perpendicular to DF.
I need to find a transformation matrix M, that transforms AB to DE and ...
1
vote
1answer
408 views
Transform 3d viewport vector to 2d vector
I am playing around with 3d transformations and came along an issue.
I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10)
Does that ...
0
votes
2answers
3k views
Scaling Model in XNA, keep position
I am trying to create a little fun 3D game in XNA, but I am having some problems with scaling my models. I use models from random sites, so my battleship is for an example 10 times larger than my ...
