Tagged Questions
1
vote
1answer
52 views
changing coordinate system
I'm currently trying to transform a system by scaling it on x and y axis and have some uncertainty. I have the general concept that scaling works as such:
My original box has corners at (0, 0) and ...
1
vote
1answer
99 views
SimpleOpenNI: Check if user hand is in specific area on image
Concerning our Microsoft Kinect project, we need some help.
We control a robot with our movements tracked by the Kinect sensor. We display the depth image of the Kinect sensor on our screen, so we ...
-2
votes
1answer
188 views
What intuitively meaningful 2D transform can three-finger multitouch represent? [closed]
With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane.
It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
0
votes
2answers
200 views
3d vertex translated onto 2d viewport
I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout.
What I want to be able to do is use mouse input to ...
2
votes
1answer
374 views
OpenGL: Move camera regardless of rotation
For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work.
The idea is that the user can drag the ...
1
vote
1answer
399 views
Transform 3d viewport vector to 2d vector
I am playing around with 3d transformations and came along an issue.
I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10)
Does that ...