I have a simple game that I'm trying to do for learning purposes, but Matrices are a bit hard, especially in DirectX. I currently have a tilesystem that renders tiles at the screen and a character ...
I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). ...
I'm drawing my ship by the following code and wanted to draw a missile at the tip of the ship, so that when I click spacebar it fires that missile. I don't know if what I'm doing is correct or not. Is ...