Tagged Questions
1
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1answer
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2D Matrix Transformation (with a Player and Ground)
I have a simple game that I'm trying to do for learning purposes, but Matrices are a bit hard, especially in DirectX.
I currently have a tilesystem that renders tiles at the screen and a character ...
1
vote
1answer
157 views
Bullet Physic: Transform body after adding
I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld.
When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). ...
0
votes
1answer
217 views
Drawing a missile relative to the ship
I'm drawing my ship by the following code and wanted to draw a missile at the tip of the ship, so that when I click spacebar it fires that missile. I don't know if what I'm doing is correct or not. Is ...