I've got an openGL particle system running on the GPU using transform feedback. Some of the attributes are floating point, others are integer, but that's too much for some attributes, as HALF is ...
I'm working on a particle system using transform feedback, and I would like to know if it is possible to render to anything other than floats, like halfs, using Transform Feedback (OpenGL 3.3)? It ...
I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...