I am making a 2d game in which units fire arrows at each other. I know the shooter's and the target's position and the initial velocity of the projectile. I want to know the angle the projectile ...
How can I calculate the position of an object after "firing" it from a fixed point? I am to create a small game - most likely with canvas (pure HTML, JS based) or Adobe Flash - in which the player ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There ...
In my game when I click with the mouse on the terrain somewhere, I'd like the player to fire an arrow to that position in a parabolic fashion. The arrow has a position, acceleration and velocity all ...