The path that a moving object follows through space as a function of time. It can be described mathematically either by the geometry of the path, or as the position of the object over time.
4
votes
2answers
388 views
How can I find a projectile's launch angle?
I am making a 2d game in which units fire arrows at each other.
I know the shooter's and the target's position and the initial velocity of the projectile. I want to know the angle the projectile ...
2
votes
2answers
164 views
How do I find realistic 3D paths for stable and unstable flying rockets?
I am building a 3D application that simulates launching small rockets. I want to draw their trajectories.
I know that rockets have a degree of stability. I want to include this in the simulation, but ...
2
votes
2answers
448 views
Tracking Object Position - Firing on a Trajectory
How can I calculate the position of an object after "firing" it from a fixed point?
I am to create a small game - most likely with canvas (pure HTML, JS based) or Adobe Flash - in which the player ...
16
votes
2answers
564 views
Eight or infinity sign trajectory
When I want to move object around point I do:
point.x *= cosf(timer.timeElapsed);
point.y *= sinf(timer.timeElapsed);
How to make point move on eight or infinity sign trajectory?
6
votes
1answer
464 views
How to make an arrow land at a specific position in 3D world space
In my game when I click with the mouse on the terrain somewhere, I'd like the player to fire an arrow to that position in a parabolic fashion.
The arrow has a position, acceleration and velocity all ...
1
vote
2answers
263 views
Simplified trajectory equation to identify Time Taken(t) by a protectile to travel Distance(d), under gravity?
I am building a game, where I have to plot a trajectory of a ball in 3D space, launched with an inital velocity Sx, Sy, Sz. [I am using OpenGL and Android-NDK]
Lets assume Sz is always 0. And Sx ...
1
vote
0answers
243 views
Calculate initial velocity of a 3d vector-based projectile
Okay, so I got a Projectile with 2 Vectors, position and velocity.
I now want to calculate the initial velocity for it in order to reach a specific point on the map.
Or actually, how high has the ...
8
votes
4answers
502 views
Calculating missile trajectory around orbits before shooting
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets.
...
7
votes
1answer
343 views
Projected trajectory of a vehicle?
In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop:
There ...
15
votes
3answers
795 views
How does one avoid the “staircase effect” in pixel art motion?
I am rendering sprites at exact pixel coordinates to avoid the blurring effect caused by antialiasing (the sprites are pixel-art and would look awful if filtered). However, since the movement of the ...