I am making a 2d game in which units fire arrows at each other. I know the shooter's and the target's position and the initial velocity of the projectile. I want to know the angle the projectile ...
I am building a 3D application that simulates launching small rockets. I want to draw their trajectories. I know that rockets have a degree of stability. I want to include this in the simulation, but ...
How can I calculate the position of an object after "firing" it from a fixed point? I am to create a small game - most likely with canvas (pure HTML, JS based) or Adobe Flash - in which the player ...
When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
In my game when I click with the mouse on the terrain somewhere, I'd like the player to fire an arrow to that position in a parabolic fashion. The arrow has a position, acceleration and velocity all ...
Simplified trajectory equation to identify Time Taken(t) by a protectile to travel Distance(d), under gravity?
I am building a game, where I have to plot a trajectory of a ball in 3D space, launched with an inital velocity Sx, Sy, Sz. [I am using OpenGL and Android-NDK] Lets assume Sz is always 0. And Sx ...
Okay, so I got a Projectile with 2 Vectors, position and velocity. I now want to calculate the initial velocity for it in order to reach a specific point on the map. Or actually, how high has the ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There ...
I am rendering sprites at exact pixel coordinates to avoid the blurring effect caused by antialiasing (the sprites are pixel-art and would look awful if filtered). However, since the movement of the ...