This may be a "best way to" question, so may be susceptible to opinion-based answers (which is ok for me). But I would also like if there are any tutorials , research papers , etc. I'm trying to make ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...