2
votes
3answers
147 views

How can I determine trajectory from distance and time, without initial velocity?

I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should ...
1
vote
1answer
105 views

Lunar lander: why is my descent module crashing

I've been reading this awesome simulation of the actual Apollo 17 descent: http://www.braeunig.us/apollo/LM-descent.htm I've been trying to make my own simulation using Euler integration, with a time ...
0
votes
1answer
93 views

Lunar lander: How to calc acceleration in each step

I'm trying to make a lunar lander simulator. I'm going to use a simple Euler integration. AFAIK all I've to calculate is the acceleration in each step, and then I should be able to update velocity and ...
2
votes
2answers
224 views

How do I find realistic 3D paths for stable and unstable flying rockets?

I am building a 3D application that simulates launching small rockets. I want to draw their trajectories. I know that rockets have a degree of stability. I want to include this in the simulation, but ...
8
votes
1answer
603 views

Projected trajectory of a vehicle?

In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There ...