I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should ...
I'm working on a particle field system, where the particles can go from a point of the map, to another point of the map, using an angle (with sin and cos). By now, I can calculate the vector by ...
How do I aim a constant speed projectile to hit a target if there is a constant acceleration vector acting on it? (For example, the wind and gravity from Worms.)
When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There ...