2
votes
3answers
148 views

How can I determine trajectory from distance and time, without initial velocity?

I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should ...
1
vote
1answer
91 views

Translation over a vector trajectory

I'm working on a particle field system, where the particles can go from a point of the map, to another point of the map, using an angle (with sin and cos). By now, I can calculate the vector by ...
4
votes
1answer
251 views

How to account for acceleration when aiming projectiles?

How do I aim a constant speed projectile to hit a target if there is a constant acceleration vector acting on it? (For example, the wind and gravity from Worms.)
17
votes
2answers
1k views

Eight or infinity sign trajectory

When I want to move object around point I do: point.x *= cosf(timer.timeElapsed); point.y *= sinf(timer.timeElapsed); How to make point move on eight or infinity sign trajectory?
8
votes
1answer
603 views

Projected trajectory of a vehicle?

In the game I am developing, I have to calculate if my vehicle (1) which in the example is travelling north with a speed V, can reach its target (2). The example depict the problem from atop: There ...