This is a style of game that sets the player in the role of protector of an area or structure. The idea being to survive against a series of increasingly powerful invaders.
11
votes
4answers
2k views
2D tower defense - A bullet to an enemy
I'm trying to find a good solution for a bullet to hit the enemy. The game is 2D tower defense, the tower is supposed to shoot a bullet and hit the enemy guaranteed.
I tried this solution - ...
13
votes
9answers
4k views
Dynamic pathing algorithm for tower defense game
I'm making a Tower Defense and I need a good pathing algorithm for it.
I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...
0
votes
2answers
384 views
What algorithms can I use for bullet movement toward the enemy?
I'm developing 2D strategy game. There are weapons that shoot at enemies.
From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
1
vote
1answer
5k views
What is grid in Unity and how can I implement it?
I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ?
I am unable to understand the grid ...
2
votes
3answers
887 views
How can I specify which enemies to spawn for each round in a tower defense?
I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners.
Is it some kind of ...
0
votes
2answers
183 views
How to calculate the enemy to arrive in the middle of cell?
The game is 2d, and the genre of this game is tower defense.
I managed to get it moving to the cell and arrived in the cell. But it never arrives at the middle of a cell.
Here's what I did...
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