I'm trying to find a good solution for a bullet to hit the enemy. The game is 2D tower defense, the tower is supposed to shoot a bullet and hit the enemy guaranteed. I tried this solution - ...
I'm making a Tower Defense and I need a good pathing algorithm for it. I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...
I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ? I am unable to understand the grid ...
I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners. Is it some kind of ...
i'm doing a tower defense game same kingdom rush, enemy can run curve not only linearly. i found this link : 2D tower defense - A bullet to an enemy but this link use only for enemy run linearly. ...
The game is 2d, and the genre of this game is tower defense. I managed to get it moving to the cell and arrived in the cell. But it never arrives at the middle of a cell. Here's what I did... ...