I'm trying to find a good solution for a bullet to hit the enemy. The game is 2D tower defense, the tower is supposed to shoot a bullet and hit the enemy guaranteed. I tried this solution - http://...
I'm making a Tower Defense and I need a good pathing algorithm for it. I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners. Is it some kind of ...
The game is 2d, and the genre of this game is tower defense. I managed to get it moving to the cell and arrived in the cell. But it never arrives at the middle of a cell. Here's what I did... ...