What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ? Should every sprite every single bullet check for ...
I tried to find the answer in unity3d site but without success. If the answer to my question is yes, does anyone know where I can find an example?
I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
I am building a tower defense game for android where you have to defend the base from mobsters who have a bounty on your head. You start out with a certain amount of life, every time an enemy reaches ...
I am not sure if I will be able to provide enough information for someone to answer this question, but any ideas might help. I am creating a tower defense game in Flash and I eventually want to make ...