Tagged Questions
0
votes
2answers
381 views
What algorithms can I use for bullet movement toward the enemy?
I'm developing 2D strategy game. There are weapons that shoot at enemies.
From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
6
votes
3answers
888 views
Pathfinding with multiple random paths in a Tower Defense game
I thought about random pathfinding for my Tower Defense game. A* would not work for my puposes, because I specifically need random pathfinding.
Imagine a map with routes, a starting point and a ...
8
votes
5answers
827 views
Slow performance on an A* implementation in a tower defense game
I'm making a Tower Defense game in Flash with no predefined path.
Although my grid is 40x40 (small?), A* is struggling when recalculating every time. So I made my own modification to ease the ...
9
votes
1answer
388 views
Locate the shortest path through obstacles when all normal paths are blocked
I'm making a Tower Defense and I have basic pathfinding working, but I got a problem.
I want to make the path blockable, and when a block occurs the runners will attack the blocking towers.
So what ...
13
votes
9answers
4k views
Dynamic pathing algorithm for tower defense game
I'm making a Tower Defense and I need a good pathing algorithm for it.
I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...