I had a problem with the build of a TD. I got a slow - non efficient search for towers find targets to shoot. PD: enemies got all the active & non-active enemies (death and alive) ->Im using ...
I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what ...
I thought about random pathfinding for my Tower Defense game. A* would not work for my puposes, because I specifically need random pathfinding. Imagine a map with routes, a starting point and a ...
I'm making a Tower Defense game in Flash with no predefined path. Although my grid is 40x40 (small?), A* is struggling when recalculating every time. So I made my own modification to ease the ...
I'm making a Tower Defense and I have basic pathfinding working, but I got a problem. I want to make the path blockable, and when a block occurs the runners will attack the blocking towers. So what ...
I'm making a Tower Defense and I need a good pathing algorithm for it. I have thought about Dijkstra but I need one that can be dynamic; it must be able to update itself when one edge is removed or ...