I have a game, and users are self-organizing to create tournament sites. They want to be able to create a tournament, have competitors put down a $1 each, and the winner takes all. Are there any ...
Let's say we run a tournament for 10 bots playing 1-1 fights in card game with significant randomness influence. To measure bot skills level we run round-robin with 10k matches per each pair. Ranking ...
Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
Given a situation where I have a pool of X people of different scores (ranks) S with game size N. How do I partition the pool into N sized games where the standard deviation of ranks for each games is ...
Here are the specs so far to give you an idea to the question. should be fully automate-able should not inconvenience the player with regards to time should allow for a voted wild card system should ...
What middle tier and backend libraries exist for handling player matching and out of game information? [closed]
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)