With the proliferation of touch based devices, many lacking a true D-Pad, I'm wondering if anyone has any resources on how to emulate a D-Pad on a touch screen? I'm specifically interested in XNA ...
Is there currently a "standard" for touch controls in shooters on platforms such as iPhone or Android? I've noticed that many of them enable auto-fire by default, or control the character via direct ...
I am developing Android an game. It's going to be a top-down shooter with stealth features. I am now thinking about how to the make controls. Most top-down games are now twin stick (joystick on the ...
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched
OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added ...
Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it ...
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback? Is it just a case of converting captured touch and finding out where it is on the ...
I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I ...