An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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2answers
35 views

How do I communicate that something is a tutorial button

I made an (ios) arcade game that is rather unconventional, and as a result many people wont exactly know what to do or what the controls are when they first open it. As a results I have had to add a ...
2
votes
2answers
735 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
0
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1answer
162 views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...
1
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1answer
138 views

LibGDX - how to detect touchUp with GestureListener?

I'm making a game and I have implemented GestureListener as my inputprocessor. It came with a bunch of methods such as fling, pan, tap etc etc including touchDown. However, there is no touchUp method! ...
2
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2answers
128 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
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2answers
68 views

Help with Javascript touch button

I tried many buttons but I can't connect them with the (Java)Script. So I made 2 gui buttons: one for jump which was easy because I have an if statement and if it's true then jump. But I have ...
1
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2answers
43 views

Get world position of touch on objects

In my Unity3d game, I want to get the world position that was touched, when I touch a specific object, regardless of all objects that are in front of it. How would I do that, I only know ...
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0answers
68 views

Simulate a touch on a point where ray hits in Unity

I want to simulate a touch input on the position where a ray hits an object, and only if it hits something. I know that it's not common to do it with a raycast, but I need it this way for the HTC ...
1
vote
1answer
115 views

How to detect if two sprites are being touched at the same time?

I tried this: if(spr.getBoundingRectangles.contain(x,y)){ //do this } but how to detect if the other sprite is touched by the second pointer? Then I created two Vector3 for the pointer ...
0
votes
3answers
515 views

How to flick gameObject using Touch?

I've been searching for a solution for my problem for a while on the web, but i didn't find anything that work properly What i want to do I have a bouncing ball and I want to let the user flick it ...
1
vote
1answer
30 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
0
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2answers
53 views

How do I stop the player from rotating when they collide with a tile?

I use Touch movement and if I jump and hit a corner with the feet of my player, my player rotates but I don't want this. Can anyone help me jumping without rotating if I hit anything ? here is my ...
2
votes
2answers
4k views

Android multitouch: How to detect movement on non-primary pointer / finger?

How does one go about detecting a secondary/non-primary finger moving? There is: ACTION_DOWN and ACTION_UP to detect a primary finger pressing the screen / leaving the screen ACTION_POINTER_DOWN ...
0
votes
1answer
34 views

How to enforce touching within a ring shape?

I'd like to have the player moving the finger within the shaded ring: The game should be able to detect "out-of-boundary" events once the finger moves outside the ring. How can I accomplish this?
1
vote
1answer
140 views

Working out velocity/time based on physical pixels moved

In my game I integrate like so: (Please assume all variables to be declared) sprite.xTimeInSeconds = 5.0; //Time in seconds it should take this object to cross screen sprite.xVelocity = ...
12
votes
4answers
298 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
0
votes
1answer
291 views

Touchscript: multiple overlapping colliders

Im building a tower defense game on unity and would like to allow the player to pan the camera on a large map. I am using touchscript to handle the touches. I made a testing project with the ...
0
votes
1answer
61 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
3
votes
1answer
86 views

Distinguish touch gestures for distinct horizontal and vertical commands

In my script below I'm using horizontal and vertical swipe gesture to move the character but both gestures are called on a single touch. void Update () { HorizontalSwipe(); VerticalSwipe(); } ...
0
votes
1answer
47 views

Swipe and hold character movement not working

Heres my PlayerControl script void Update () { foreach (Touch FingerTouch in Input.touches) { if(FingerTouch.phase == TouchPhase.Began) { ...
3
votes
1answer
93 views

Testing SFML sf::Touch on ordinary PC

So I’ve created a small app that is designed to be used on smartphones and tablets. Accordingly the app makes use of the sf::Touch class which determines the point on the screen of the device that the ...
1
vote
1answer
155 views

How do I quantify the curvature of a touch swipe?

I'm implementing a touch controller for my game. I am attempting to imitate Tiki Taka Soccer's "ball shooting" controls (gameplay video), where the curvature of the player's swipe affects the curve ...
0
votes
1answer
164 views

OnMouseOver() alternative for iPhone (Unity3D/Unity2D)

I am currently developing a game that uses the OnMouseOver() function of a MonoBehaviour object. Is there a true alternative for iPhone? Would I be better of coding my own? Thanks in advance
0
votes
0answers
35 views

How to detect number of pointers being used on screen?

I wan't to be able to detect if the screen is touched by two fingers at the same time. final int MAX_NUMBER_OF_POINTERS = 20; int pointers = 0; for(int i = 0; i < MAX_NUMBER_OF_POINTERS; ...
0
votes
2answers
210 views

2D Coordinate Based Game [duplicate]

I want to make a game for Android that has a 10x10 Grid Plane as UI.In this game users going to touch on a grid and tihs grid will be painted. My question is how do I understand which gird or tile ...
2
votes
1answer
405 views

How do I convert the coordinates of a click to a tilemap position?

How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback? Is it just a case of converting captured touch and finding out where it is on the ...
2
votes
1answer
149 views

Keeping Android device awake [closed]

I currently program a game in which the user don't need to interact with the screen. Is there any way to keep the screen awake?
1
vote
1answer
162 views

libgdx - Check if body is touch

I have some bodies around the screen(Ball[] balls), and I would like to delete them when user touches them. Also, I have an Image as userData of the bodies. I dont want to make a function to all ...
1
vote
0answers
311 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
1
vote
1answer
38 views

How can I clearify users my controlls?

In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control. Beside a little delay problem they work this way: ...
0
votes
1answer
91 views

Need help with Physics

I'm using Unity to develop a game. Basically i want the player/rocket to follow a point on the screen where user touches. But It's based on physics. Force must be added when user touches somewhere and ...
2
votes
1answer
184 views

LibGDX viewport touch coordinates transformation

I've been trying to get LibGDX's viewport and camera unproject() to work and so far none of the tutorials/answers I've found have worked for me. I have a game window of 840x480 units with ...
1
vote
1answer
96 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
1
vote
1answer
426 views

Actor not taking touch libGDX

I am trying to handle the touch of one of the Actors in the stage. The following is the code I have written: public class MyGame extends ApplicationAdapter { private GameStage gameStage; //Game ...
2
votes
1answer
57 views

Unable to achieve two finger panning

I'm looking to achieve a two finger smooth pan system in my project. However, the code below does not work, any interaction with the screen doesn't change to position of the camera. I am unsure where ...
0
votes
1answer
348 views

Libgdx Actor touch undetected

I am looking for detect touch in an actor. The touch in my game is detected in wrong part of the screen. I want to detect touch only on the red circle, here is the code: Static_values public class ...
-1
votes
1answer
203 views

Libgdx detect touch on a specific object (while moving) [closed]

I have a class (I'll call it with letter "A") and class B. A is the object (as a character) and B is the rendering class which have the aim to show A. I am looking for a way to detect when A is ...
0
votes
2answers
98 views

Touch through GameObject, best practice

in the game I am doing atm you have an area with monsters. There are two modes to damage monsters : tapping on them casting spells on the ground Tapping and damaging a monster works fine. The ...
3
votes
1answer
1k views

Unity 2D detect if swipe goes through an object [closed]

I am developing a game in unity with flying arrows that the user tries to deflect by swiping through them (changing their direction). I can get the arrows to move with the swipes, but they move no ...
36
votes
9answers
6k views

How can I quantify a drawn line's straightness?

I'm working on a game which requires players to draw a line from a point A(x1,y1) to the other point B(x2,y2) on the screen of an Android device. I want to find how well that drawing fits to a ...
0
votes
1answer
131 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
0
votes
1answer
551 views

In Unity for Android, how do I create touchable buttons?

I'm making a test game for Android in Unity 5, and I want to add left-right control buttons like the circles below, to move an object left or right. How can I do this? Sorry if this question is ...
0
votes
1answer
54 views

Projectile Shoot three at a time

In my game there is a bird flying and on touch it throws different artifacts projectile downwards. And these artifacts should hit the containers moving right to left on the screen. Now if user keeps ...
0
votes
0answers
114 views

How to make touch events work in a match three type game

In "match three" types of games like Crazy Kitchen, when the user touches an image, he can drag his finger over multiple images and create a change in each image he touches in a single gesture. You ...
1
vote
2answers
75 views

atan2 : inversed result? (angle 180 is on the right side, angle 0 on the left side)

the result of the angle between my touch and the middle,bottom of the screen gives me 180 when the touch is on the right side of the screen, and 0 when it is on the left. I don't understand why... ...
1
vote
2answers
70 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
1
vote
1answer
858 views

How does Unity input work with touchscreens

I'm trying to make a racing game on android using unity. I want to make a car move forward when I touch an image button like in the picture below. I've already made it work using the keyboard. How ...
0
votes
2answers
238 views

Simple LibGDX Pong game drag player instead of getting x position

I got a working pong game in LibGDX but when I touch the screen the player x automaticly jumps to the coordinates I touched. I wan't my game to detect I touched and then move the player to the ...
1
vote
1answer
388 views

LibGDX Touch Delay

So I'm trying to make a game in which you have to tap things fast, but the thing is - after you touch something (the area I chose), it takes like 2 more seconds to register another touch. Now, I think ...
3
votes
2answers
897 views

Odd Android touch event problem (Nexus 10)

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...