An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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2answers
188 views

What is the best way to funnel input to the correct entities?

I have an input pipeline that stores InputObjects into a queue, which I then iterate through once every frame. while(!inputQueue.isEmpty()) { InputObject inp = inputQueue.pop(); boolean ...
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1answer
156 views

How do I quantify the curvature of a touch swipe?

I'm implementing a touch controller for my game. I am attempting to imitate Tiki Taka Soccer's "ball shooting" controls (gameplay video), where the curvature of the player's swipe affects the curve ...
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1answer
428 views

Actor not taking touch libGDX

I am trying to handle the touch of one of the Actors in the stage. The following is the code I have written: public class MyGame extends ApplicationAdapter { private GameStage gameStage; //Game ...
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1answer
140 views

Working out velocity/time based on physical pixels moved

In my game I integrate like so: (Please assume all variables to be declared) sprite.xTimeInSeconds = 5.0; //Time in seconds it should take this object to cross screen sprite.xVelocity = ...
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1answer
860 views

How does Unity input work with touchscreens

I'm trying to make a racing game on android using unity. I want to make a car move forward when I touch an image button like in the picture below. I've already made it work using the keyboard. How ...
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1answer
1k views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
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1answer
1k views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
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1answer
410 views

Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
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1answer
220 views

Building a touch event driven UI from scratch: what algorithms or data types? [closed]

I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I ...
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1answer
30 views

Libgdx, actor touchlistener not working

public class Main extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; Stage stage; Image greyback; Image circle; private float width; private float height; @Override ...
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2answers
68 views

Help with Javascript touch button

I tried many buttons but I can't connect them with the (Java)Script. So I made 2 gui buttons: one for jump which was easy because I have an if statement and if it's true then jump. But I have ...
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1answer
115 views

How to detect if two sprites are being touched at the same time?

I tried this: if(spr.getBoundingRectangles.contain(x,y)){ //do this } but how to detect if the other sprite is touched by the second pointer? Then I created two Vector3 for the pointer ...
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1answer
162 views

libgdx - Check if body is touch

I have some bodies around the screen(Ball[] balls), and I would like to delete them when user touches them. Also, I have an Image as userData of the bodies. I dont want to make a function to all ...
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1answer
140 views

LibGDX - how to detect touchUp with GestureListener?

I'm making a game and I have implemented GestureListener as my inputprocessor. It came with a bunch of methods such as fling, pan, tap etc etc including touchDown. However, there is no touchUp method! ...
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1answer
96 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
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1answer
390 views

LibGDX Touch Delay

So I'm trying to make a game in which you have to tap things fast, but the thing is - after you touch something (the area I chose), it takes like 2 more seconds to register another touch. Now, I think ...
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1answer
299 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
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0answers
186 views

How can I scroll an HTML table when the player drags near the screen edge? [closed]

I'm trying to make my Word Search game mobile friendly. I want to display a grid of letters on the user's phone. The letters must be big enough that the user can touch them individually. My problem ...
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0answers
2k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
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1answer
782 views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
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3answers
628 views

Getting different x and y coordinates for touched location on a zoomed view

I'm using Cocos2d for developing a game. I need to be able to pan and zoom when necessary, so for this reason I've added CCLayerPanZoom extension to my project. Recently I've noticed a problem with ...
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0answers
209 views

UITapGestureRecognizer fast tapping not working [closed]

I have initialized UITapGesture as follows: tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)]; tapGestureRecognizer.numberOfTapsRequired = ...
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0answers
311 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
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1answer
586 views

GestureListener's fling method doesn't get called

I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); ...
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1answer
696 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...
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1answer
34 views

How to enforce touching within a ring shape?

I'd like to have the player moving the finger within the shaded ring: The game should be able to detect "out-of-boundary" events once the finger moves outside the ring. How can I accomplish this?
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2answers
480 views

What is the best practice for handling touch events on different GameObjects in Unity2D?

First of all I want to describe what I have in my scene. 1. Joystick. 2. Main character that has link to joystick and handles touch events from joystick. 2. Buttons. 3. Other GameObjects that must ...
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2answers
204 views

How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
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1answer
304 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
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2answers
98 views

Touch through GameObject, best practice

in the game I am doing atm you have an area with monsters. There are two modes to damage monsters : tapping on them casting spells on the ground Tapping and damaging a monster works fine. The ...
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2answers
238 views

Simple LibGDX Pong game drag player instead of getting x position

I got a working pong game in LibGDX but when I touch the screen the player x automaticly jumps to the coordinates I touched. I wan't my game to detect I touched and then move the player to the ...
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1answer
62 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
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1answer
47 views

Swipe and hold character movement not working

Heres my PlayerControl script void Update () { foreach (Touch FingerTouch in Input.touches) { if(FingerTouch.phase == TouchPhase.Began) { ...
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1answer
165 views

OnMouseOver() alternative for iPhone (Unity3D/Unity2D)

I am currently developing a game that uses the OnMouseOver() function of a MonoBehaviour object. Is there a true alternative for iPhone? Would I be better of coding my own? Thanks in advance
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1answer
292 views

Touchscript: multiple overlapping colliders

Im building a tower defense game on unity and would like to allow the player to pan the camera on a large map. I am using touchscript to handle the touches. I made a testing project with the ...
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1answer
551 views

In Unity for Android, how do I create touchable buttons?

I'm making a test game for Android in Unity 5, and I want to add left-right control buttons like the circles below, to move an object left or right. How can I do this? Sorry if this question is ...
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1answer
164 views

How can I cycle through sprites when the player touches some UI element?

if(Input.GetKey("y")){ gameObject.GetComponent<SpriteRenderer>().sprite = Characters[0]; } if(Input.GetKey("u")){ ...
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2answers
484 views

Touch sides of tablet, moves that direction

I am making a game where the player flies a balloon through a cavelike structure. I am having trouble making him fly correctly when I try it out on my android tablet, seeing as it requires ...
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1answer
52 views

Implement an action “while” touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: //tap/touch to jump (& play sound) -(void)touchesBegan:(NSSet ...
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1answer
101 views

my movement is working good on keyboard but on android its not

So basically here is what my movement is like for keys: key down if (keycode == Keys.LEFT) { mishi.getAcceleration().x = -13; } key up if (keycode == Keys.LEFT) { ...
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1answer
56 views

Concurrent touches not being detected

I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite. The problem is, when I'm using the analog directional, touching the ...
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1answer
596 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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1answer
363 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{ NSMutableArray *targetsToDelete = ...
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1answer
4k views

How to know if an actor is touched in libgdx?

I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
0
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1answer
472 views

Where does touch control logic go?

I'm creating a game (or app, depending on how you would define it...) where I'm moving objects (with sprites) on the screen. I've got this to half-work in both scenarios, but I can't seem to get it ...
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2answers
55 views

How do I stop the player from rotating when they collide with a tile?

I use Touch movement and if I jump and hit a corner with the feet of my player, my player rotates but I don't want this. Can anyone help me jumping without rotating if I hit anything ? here is my ...
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0answers
68 views

Simulate a touch on a point where ray hits in Unity

I want to simulate a touch input on the position where a ray hits an object, and only if it hits something. I know that it's not common to do it with a raycast, but I need it this way for the HTC ...
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0answers
35 views

How to detect number of pointers being used on screen?

I wan't to be able to detect if the screen is touched by two fingers at the same time. final int MAX_NUMBER_OF_POINTERS = 20; int pointers = 0; for(int i = 0; i < MAX_NUMBER_OF_POINTERS; ...
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2answers
211 views

2D Coordinate Based Game [duplicate]

I want to make a game for Android that has a 10x10 Grid Plane as UI.In this game users going to touch on a grid and tihs grid will be painted. My question is how do I understand which gird or tile ...
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1answer
162 views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...