An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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1
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2answers
157 views

What is the best way to funnel input to the correct entities?

I have an input pipeline that stores InputObjects into a queue, which I then iterate through once every frame. while(!inputQueue.isEmpty()) { InputObject inp = inputQueue.pop(); boolean ...
1
vote
1answer
563 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...
4
votes
1answer
9k views

Examples of Android Joystick Controls?

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
3
votes
3answers
572 views

Spot the difference game design help

I'm thinking of making a spot the difference game. But immediately I stumbled over a problem. I'm thinking of storing a "difference area" in the form of a x,y coordinate. However, because on a ...
5
votes
3answers
709 views

What's the best control scheme for an arena shooter on a touchscreen phone?

I am developing Android an game. It's going to be a top-down shooter with stealth features. I am now thinking about how to the make controls. Most top-down games are now twin stick (joystick on the ...
1
vote
1answer
595 views

Retrieving latest touch to interrupt another

In Cocos2D for iPhone, I want the latest touch event to interrupt another and ignore the last touch. Let me know if I need to elaborate more, but basically my game consists of a lot of finger ...
6
votes
2answers
485 views

Calculating and detecting curves

How can I detect the 'steepness' of a curve? For example, if the user swipes their finger across the screen in a curve, what's the best way of detecting whether the curve is almost a semi-circle, or ...
1
vote
1answer
215 views

Trouble with touch events on iPhone

I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball ...
5
votes
4answers
621 views

Optimal touch controls for a twin-stick shoot 'em up?

So we recently launched a shoot 'em up arcade-type game (think Smash TV or I Made a Game with Zombies in It!). You can move in one direction and fire in another, so the ideal control scheme is ...
9
votes
1answer
402 views

Is there a gold standard for touch controls in scrolling shoot-em-ups?

Is there currently a "standard" for touch controls in shooters on platforms such as iPhone or Android? I've noticed that many of them enable auto-fire by default, or control the character via direct ...
12
votes
6answers
4k views

Making (or emulating) a “D-Pad” on a touch-screen; virtual d-pad

With the proliferation of touch based devices, many lacking a true D-Pad, I'm wondering if anyone has any resources on how to emulate a D-Pad on a touch screen? I'm specifically interested in XNA ...