An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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1answer
301 views

Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
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1answer
300 views

Drag Gestures - fractional delta values

I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my ...
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1answer
209 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
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1answer
198 views

Building a touch event driven UI from scratch: what algorithms or data types? [closed]

I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I ...
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1answer
899 views

Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added ...
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1answer
896 views

openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch [closed]

i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it ...
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2answers
953 views

android multitouch problem

Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it ...
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1answer
336 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{ NSMutableArray *targetsToDelete = ...
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2answers
934 views

Basic game architechture best practices in Cocos2D on iOS

Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's ...
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3answers
4k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
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1answer
3k views

How to know if an actor is touched in libgdx?

I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
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1answer
348 views

Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
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2answers
3k views

How to differentiate a tap from a drag

I'm creating an app and I'm trying to make it so I can drag a sprite (with a second sprite on top) around the screen, but if I just tap the sprite some other method should get called. I got the ...
0
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1answer
426 views

Where does touch control logic go?

I'm creating a game (or app, depending on how you would define it...) where I'm moving objects (with sprites) on the screen. I've got this to half-work in both scenarios, but I can't seem to get it ...
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2answers
171 views

What is the best way to funnel input to the correct entities?

I have an input pipeline that stores InputObjects into a queue, which I then iterate through once every frame. while(!inputQueue.isEmpty()) { InputObject inp = inputQueue.pop(); boolean ...
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1answer
629 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...
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1answer
11k views

Examples of Android Joystick Controls? [closed]

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
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3answers
980 views

Spot the difference game design help

I'm thinking of making a spot the difference game. But immediately I stumbled over a problem. I'm thinking of storing a "difference area" in the form of a x,y coordinate. However, because on a ...
5
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3answers
864 views

What's the best control scheme for an arena shooter on a touchscreen phone? [closed]

I am developing Android an game. It's going to be a top-down shooter with stealth features. I am now thinking about how to the make controls. Most top-down games are now twin stick (joystick on the ...
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1answer
629 views

Retrieving latest touch to interrupt another

In Cocos2D for iPhone, I want the latest touch event to interrupt another and ignore the last touch. Let me know if I need to elaborate more, but basically my game consists of a lot of finger ...
6
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2answers
501 views

Calculating and detecting curves

How can I detect the 'steepness' of a curve? For example, if the user swipes their finger across the screen in a curve, what's the best way of detecting whether the curve is almost a semi-circle, or ...
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1answer
223 views

Trouble with touch events on iPhone

I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball ...
6
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4answers
672 views

Optimal touch controls for a twin-stick shoot 'em up?

So we recently launched a shoot 'em up arcade-type game (think Smash TV or I Made a Game with Zombies in It!). You can move in one direction and fire in another, so the ideal control scheme is ...
10
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1answer
427 views

Is there a gold standard for touch controls in scrolling shoot-em-ups?

Is there currently a "standard" for touch controls in shooters on platforms such as iPhone or Android? I've noticed that many of them enable auto-fire by default, or control the character via direct ...
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6answers
5k views

Making (or emulating) a “D-Pad” on a touch-screen; virtual d-pad

With the proliferation of touch based devices, many lacking a true D-Pad, I'm wondering if anyone has any resources on how to emulate a D-Pad on a touch screen? I'm specifically interested in XNA ...