An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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1answer
495 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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0answers
862 views

How to rotate just the object being touched in Unity?

For my first steps in Unity I am just trying to rotate some squares when I touch them. using UnityEngine; using System.Collections; public class testskript2 : MonoBehaviour { // Use this for ...
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0answers
2k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
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1answer
354 views

How can I use touch input for 3rd-person controls?

I have a 3rd-person controller in my Unity scene, which I can only control with the WASD buttons. But since I plan to make a smartphone game, I wonder how I can change these controls t swipe ...
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1answer
700 views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
4
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1answer
389 views

Keep cube spinning after fling

So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: ...
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3answers
508 views

Getting different x and y coordinates for touched location on a zoomed view

I'm using Cocos2d for developing a game. I need to be able to pan and zoom when necessary, so for this reason I've added CCLayerPanZoom extension to my project. Recently I've noticed a problem with ...
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0answers
178 views

UITapGestureRecognizer fast tapping not working [closed]

I have initialized UITapGesture as follows: tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)]; tapGestureRecognizer.numberOfTapsRequired = ...
2
votes
1answer
794 views

How to tell what part of a 3D cube was touched

I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. ...
2
votes
1answer
142 views

How to obtain touch events from a GL Viewport, not the whole screen?

Background I'm implementing viewport resizing in order for my game to maintain the same display ratio on all devices. However, I've found an issue with getting touch events. Basically, if my ...
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votes
1answer
245 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
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1answer
1k views

How to fix Monogame WP8 Touch Position bug?

Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) ...
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2answers
679 views

Odd Android touch event problem (Nexus 10)

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
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3answers
4k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
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1answer
813 views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
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1answer
3k views

Android multitouch: How to detect movement on non-primary pointer / finger?

How does one go about detecting a secondary/non-primary finger moving? There is: ACTION_DOWN and ACTION_UP to detect a primary finger pressing the screen / leaving the screen ACTION_POINTER_DOWN ...
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1answer
110 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
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0answers
270 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
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0answers
104 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
2
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1answer
89 views

Augment an existing game with touch gestures

I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows. So, two questions: Is it possible to wrap the game with a program that would capture touch gestures, ...
7
votes
3answers
185 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
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1answer
171 views

Application design for specific points on image

Hi guys I am starting a simple hobby app in Unity, its a 2D app, which have some alphabets like A,B,C..Z (images) . There ll be specific paths where user touch one by one to complete drawing the ...
3
votes
1answer
474 views

How to emulate knob turning, based on x/y movement?

I'm doing a game where one component is that you turn a knob. I'm having trouble getting good "knob behavior". I know the current touch/mouse X,Y location, and I keep track of the previous X,Y ...
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2answers
202 views

How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
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5answers
1k views

What is a suitable input method to use for a 2D platformer on a touch device?

I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
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2answers
13k views

Detect touch for android…for unity 3d [closed]

i am trying to detect the touch on android and is it possible to have a same function with touch which can work same as OnMouseUp() function
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3answers
25k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
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1answer
561 views

GestureListener's fling method doesn't get called

I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); ...
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1answer
352 views

Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
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1answer
325 views

Drag Gestures - fractional delta values

I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my ...
0
votes
1answer
250 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
0
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1answer
212 views

Building a touch event driven UI from scratch: what algorithms or data types? [closed]

I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I ...
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1answer
1k views

Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added ...
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1answer
1k views

openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch [closed]

i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it ...
6
votes
2answers
1k views

android multitouch problem

Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it ...
0
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1answer
352 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{ NSMutableArray *targetsToDelete = ...
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2answers
1k views

Basic game architechture best practices in Cocos2D on iOS

Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's ...
2
votes
3answers
5k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
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1answer
4k views

How to know if an actor is touched in libgdx?

I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
4
votes
1answer
367 views

Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
7
votes
2answers
3k views

How to differentiate a tap from a drag

I'm creating an app and I'm trying to make it so I can drag a sprite (with a second sprite on top) around the screen, but if I just tap the sprite some other method should get called. I got the ...
0
votes
1answer
458 views

Where does touch control logic go?

I'm creating a game (or app, depending on how you would define it...) where I'm moving objects (with sprites) on the screen. I've got this to half-work in both scenarios, but I can't seem to get it ...
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vote
2answers
180 views

What is the best way to funnel input to the correct entities?

I have an input pipeline that stores InputObjects into a queue, which I then iterate through once every frame. while(!inputQueue.isEmpty()) { InputObject inp = inputQueue.pop(); boolean ...
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1answer
670 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...
3
votes
1answer
13k views

Examples of Android Joystick Controls? [closed]

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
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3answers
1k views

Spot the difference game design help

I'm thinking of making a spot the difference game. But immediately I stumbled over a problem. I'm thinking of storing a "difference area" in the form of a x,y coordinate. However, because on a ...
5
votes
3answers
1k views

What's the best control scheme for an arena shooter on a touchscreen phone? [closed]

I am developing Android an game. It's going to be a top-down shooter with stealth features. I am now thinking about how to the make controls. Most top-down games are now twin stick (joystick on the ...
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vote
1answer
641 views

Retrieving latest touch to interrupt another

In Cocos2D for iPhone, I want the latest touch event to interrupt another and ignore the last touch. Let me know if I need to elaborate more, but basically my game consists of a lot of finger ...
6
votes
2answers
510 views

Calculating and detecting curves

How can I detect the 'steepness' of a curve? For example, if the user swipes their finger across the screen in a curve, what's the best way of detecting whether the curve is almost a semi-circle, or ...
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vote
1answer
227 views

Trouble with touch events on iPhone

I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball ...