0
votes
1answer
188 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
0
votes
1answer
284 views

Drag Gestures - fractional delta values

I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my ...
0
votes
1answer
196 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
4
votes
1answer
342 views

Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?

So I've been prototyping games that if completed would be mobile apps most likely. But, I'm developing them in XNA on the desktop because its the environment I like the most. I know I could target ...
6
votes
2answers
496 views

Calculating and detecting curves

How can I detect the 'steepness' of a curve? For example, if the user swipes their finger across the screen in a curve, what's the best way of detecting whether the curve is almost a semi-circle, or ...
12
votes
6answers
5k views

Making (or emulating) a “D-Pad” on a touch-screen; virtual d-pad

With the proliferation of touch based devices, many lacking a true D-Pad, I'm wondering if anyone has any resources on how to emulate a D-Pad on a touch screen? I'm specifically interested in XNA ...