Tagged Questions
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Where to put input detector?
So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
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Drawing an arrow cursor on user dragging in XNA/MonoGame
I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B.
I am not sure on how to correctly ...