An input method used in games, thich is generally reffered to input used by mobile phones and tablet-type computers.

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1answer
14 views

Libgdx--how to store every single point drawn using touchdragged?

Basically i am trying to detect line collision. The problem is when intersection occurs quickly(touch dragged is done quickly like fling), the collision is not detected. It seems as if 'touch dragged' ...
0
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2answers
62 views

What is the best practice for handling touch events on different GameObjects in Unity2D?

First of all I want to describe what I have in my scene. 1. Joystick. 2. Main character that has link to joystick and handles touch events from joystick. 2. Buttons. 3. Other GameObjects that must ...
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0answers
19 views

TouchCollection positon not matching button position

I am using a TouchCollection of touchlocations to determine if a button has been pressed, However the touchlocation position does not correspond with the button location as I would expect, the touch ...
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1answer
29 views

Change sprite at touch input: “scroll through characters”

if(Input.GetKey("y")){ gameObject.GetComponent<SpriteRenderer>().sprite = Characters[0]; } if(Input.GetKey("u")){ ...
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1answer
66 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
0
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2answers
83 views

Touch sides of tablet, moves that direction

I am making a game where the player flies a balloon through a cavelike structure. I am having trouble making him fly correctly when I try it out on my android tablet, seeing as it requires ...
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1answer
51 views

Libgdx - gesture dection

I have made a card game, and have two methods that sort the players hand. sortHandBySuit(); sortHandByValue(); I would like one method to be called when the user slides their finger from left to ...
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1answer
41 views

Implement an action “while” touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: //tap/touch to jump (& play sound) -(void)touchesBegan:(NSSet ...
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1answer
163 views

Unity 2D detect if swipe goes through an object

I am developing a game in unity with flying arrows that the user tries to deflect by swiping through them (changing their direction). I can get the arrows to move with the swipes, but they move no ...
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0answers
31 views

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
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1answer
89 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
8
votes
1answer
820 views

How small should touch triggers be at minimum?

Is there a known minimum physical size for reliable touch select triggers, considering only selection (no long-press or drag). From personal experience, I would guess it to be about 5x5 mm (0.2x0.2 ...
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1answer
328 views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
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0answers
172 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
12
votes
3answers
251 views

Player fatigue for tablets?

I'm thinking about making games for tablets. Coming from a PC/console background, I'm keenly aware of the huge differences in the user interfaces, and that I need to design it with the target platform ...
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0answers
80 views

Unity - Android touch Problem

I've build my game for various platforms using Unity3d 4.3.3. I've tested it on windows, Mac, iOS and android as well. It works perfectly in all the devices except few high and android devices like ...
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vote
1answer
118 views

Creating a tilemap region of clickable buildings in cocos2d

How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback? Is it just a case of converting captured touch and finding out where it is on the ...
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1answer
79 views

my movement is working good on keyboard but on android its not

So basically here is what my movement is like for keys: key down if (keycode == Keys.LEFT) { mishi.getAcceleration().x = -13; } key up if (keycode == Keys.LEFT) { ...
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0answers
145 views

How can I scroll an HTML table when the player drags near the screen edge? [closed]

I'm trying to make my Word Search game mobile friendly. I want to display a grid of letters on the user's phone. The letters must be big enough that the user can touch them individually. My problem ...
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1answer
49 views

Concurrent touches not being detected

I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite. The problem is, when I'm using the analog directional, touching the ...
2
votes
2answers
615 views

Adding touch/click event to a bitmap in android

In my android game, there is a surfaceview which has 36 bitmaps drawn on it. I want to change the bitmaps when they are touched. Is there a way implement touch or click event to the bitmaps ? Adding ...
0
votes
1answer
376 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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0answers
593 views

How to rotate just the object being touched in Unity?

For my first steps in Unity I am just trying to rotate some squares when I touch them. using UnityEngine; using System.Collections; public class testskript2 : MonoBehaviour { // Use this for ...
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0answers
1k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
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1answer
208 views

How can I use touch input for 3rd-person controls?

I have a 3rd-person controller in my Unity scene, which I can only control with the WASD buttons. But since I plan to make a smartphone game, I wonder how I can change these controls t swipe ...
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1answer
455 views

Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
4
votes
1answer
311 views

Keep cube spinning after fling

So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: ...
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3answers
366 views

Getting different x and y coordinates for touched location on a zoomed view

I'm using Cocos2d for developing a game. I need to be able to pan and zoom when necessary, so for this reason I've added CCLayerPanZoom extension to my project. Recently I've noticed a problem with ...
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1answer
206 views

How to use UILongPressGestureRecognizer with sprite drag & wait?

May be it's asked before also but I couldn't find any good answer. Please tell me how this can be implemented with UILongPressGestureRecognizer? A user drags a sprite from X location to Y location. ...
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0answers
131 views

UITapGestureRecognizer fast tapping not working [closed]

I have initialized UITapGesture as follows: tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)]; tapGestureRecognizer.numberOfTapsRequired = ...
2
votes
1answer
631 views

How to tell what part of a 3D cube was touched

I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. ...
2
votes
1answer
121 views

How to obtain touch events from a GL Viewport, not the whole screen?

Background I'm implementing viewport resizing in order for my game to maintain the same display ratio on all devices. However, I've found an issue with getting touch events. Basically, if my ...
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votes
1answer
207 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
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1answer
1k views

How to fix Monogame WP8 Touch Position bug?

Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) ...
2
votes
1answer
491 views

Odd Android touch event problem

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
1
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3answers
3k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
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1answer
564 views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
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1answer
2k views

Android multitouch: How to detect movement on non-primary pointer / finger?

How does one go about detecting a secondary/non-primary finger moving? There is: ACTION_DOWN and ACTION_UP to detect a primary finger pressing the screen / leaving the screen ACTION_POINTER_DOWN ...
1
vote
1answer
106 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
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0answers
207 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
0
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0answers
87 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
2
votes
1answer
87 views

Augment an existing game with touch gestures

I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows. So, two questions: Is it possible to wrap the game with a program that would capture touch gestures, ...
7
votes
3answers
182 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
1answer
168 views

Application design for specific points on image

Hi guys I am starting a simple hobby app in Unity, its a 2D app, which have some alphabets like A,B,C..Z (images) . There ll be specific paths where user touch one by one to complete drawing the ...
3
votes
1answer
386 views

How to emulate knob turning, based on x/y movement?

I'm doing a game where one component is that you turn a knob. I'm having trouble getting good "knob behavior". I know the current touch/mouse X,Y location, and I keep track of the previous X,Y ...
0
votes
2answers
188 views

How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
12
votes
5answers
1k views

What is a suitable input method to use for a 2D platformer on a touch device?

I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
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votes
2answers
10k views

Detect touch for android…for unity 3d [closed]

i am trying to detect the touch on android and is it possible to have a same function with touch which can work same as OnMouseUp() function
4
votes
3answers
16k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
1
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1answer
509 views

GestureListener's fling method doesn't get called

I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); ...