The tag has no usage guidance.

learn more… | top users | synonyms

0
votes
1answer
31 views

Kinematic equations script fail

I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }. ...
1
vote
1answer
70 views

Moving from HeroEngine to Unity/Torque 3D

Short background: small team with some financial back-up from investors, yet no multi-billion-$ enterprise, working on an MMORPG for PC. HeroEngine looks like the perfect solution. Everything ...
3
votes
2answers
214 views

2D Physics: What happens with torque when center of mass changes?

Novice programmer and explorer of simple 2D physics, here. I have a simple 2D object made up of two rigid bodies connected at a fixed joint. The two rigid objects can rotate freely about that fixed ...
6
votes
4answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
0
votes
4answers
2k views

Which tool can convert a Torque .dts file? [closed]

Into a more common 3D model format such as 3ds, max, or obj. I know that it is possible (someone did it for me but won't tell me how). There's a tool called Shaper that looks like it could do it but ...
1
vote
0answers
80 views

How do I reset my player's position in Torque 3d World Editor? [closed]

I'm in World Editor and my player has fallen off the level. I'd like to reset him to the spawn location. How do I do that? I can't find it anywhere.
2
votes
2answers
612 views

Applying Angular Acceleration in a Basic Physics Model

I'm attempting to use a basic physics system to create an arcade flight model. So far I have managed to get the aircraft moving forward, apply gravity, etc. However, after trying to implement torque I ...
0
votes
1answer
58 views

Torque2D createTileLayer

The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer. But, in what unit ...
2
votes
1answer
124 views

Torque2D, Class vs Datablock

I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
0
votes
1answer
30 views

Torque2D default t2dTileMap object

When I start a blank project I have noticed that I get one t2dSceneGraph and one t2dTileMap (under the project tab). I selected the t2dTileMap and gave it a name 'tilemap'. In my game.cs function ...
2
votes
2answers
1k views

c++ How to use angular velocity that derived from inertia and force(torque) in 3d

I am relatively new to game development. May my terminology and description are not appropriate. Please excuse my poor phrasing and help me by giving advice on how to question better if this question ...
1
vote
1answer
44 views

Crash when using datablocks

I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock ...
-5
votes
1answer
453 views

How to create a camera hack for a Torque 2D game?

first I’m not programmer, I’ve been using a popular game for some time and I think it would make a great medium for machinima. Problem is that it’s a top down view startegy game and it doesn’t give ...
10
votes
3answers
1k views

What has your experience been with Torque products?

I'm most interested in your experience with Torque-X, the Managed XNA version of their engine. How did it perform in your use case? (also info on your use, would be helpful) What was the usability ...