# Tagged Questions

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16 views

### Bullet Physics Applying Torques Effects not noticeable

I am applying torques to a rag doll in order to make it move/walk. For some reason, I am unable to view any effects when I use a call to rigidbody to apply torques even though these torques are ...
45 views

### Game Physics: Calculating a collision response using the Separating Axis Theorem?

I am working on a project in which I have implemented the Separating Axis Theorem to detect collisions between objects. My current collision response is an object that contains whether it is ...
89 views

### Kinematic equations script fail

I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }. ...
114 views

### How do I set angular velocity/torque so that it's pointing to velocity/direction?

Right now, when I spawn a shootable object, it goes like this: Because I just set it's angle to this: float aimAngle = (float) Math.atan2(velocity.y, velocity.x); bullet.setBodyAngle(aimAngle); ...
137 views

### Moving from HeroEngine to Unity/Torque 3D

Short background: small team with some financial back-up from investors, yet no multi-billion-\$ enterprise, working on an MMORPG for PC. HeroEngine looks like the perfect solution. Everything ...
288 views

### 2D Physics: What happens with torque when center of mass changes?

Novice programmer and explorer of simple 2D physics, here. I have a simple 2D object made up of two rigid bodies connected at a fixed joint. The two rigid objects can rotate freely about that fixed ...
2k views

### Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
3k views

### Which tool can convert a Torque .dts file? [closed]

Into a more common 3D model format such as 3ds, max, or obj. I know that it is possible (someone did it for me but won't tell me how). There's a tool called Shaper that looks like it could do it but I'...
807 views

### Applying Angular Acceleration in a Basic Physics Model

I'm attempting to use a basic physics system to create an arcade flight model. So far I have managed to get the aircraft moving forward, apply gravity, etc. However, after trying to implement torque I ...
61 views

### Torque2D createTileLayer

The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer. But, in what unit ...
134 views

### Torque2D, Class vs Datablock

I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
31 views

### Torque2D default t2dTileMap object

When I start a blank project I have noticed that I get one t2dSceneGraph and one t2dTileMap (under the project tab). I selected the t2dTileMap and gave it a name 'tilemap'. In my game.cs function ...
1k views

### c++ How to use angular velocity that derived from inertia and force(torque) in 3d

I am relatively new to game development. May my terminology and description are not appropriate. Please excuse my poor phrasing and help me by giving advice on how to question better if this question ...
44 views

### Crash when using datablocks

I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock t2dSceneObjectDatablock(...