I'm trying to code some AI for a space flight simulation game. I have a function called seek that returns the desired velocity to head towards a target. My problem is now applying this to an ODE ...
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple. I'm doing this by: calculating the torque ...
I'm attempting to use a basic physics system to create an arcade flight model. So far I have managed to get the aircraft moving forward, apply gravity, etc. However, after trying to implement torque I ...