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0
votes
0answers
602 views

Generating and rendering large 2D topographical map with contours

I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game. The closest I've been able to find is: ...
0
votes
1answer
250 views

Is there a good guide on terrain topography creating?

I want to create a map for my level, and to make it look realistic from topographical pont of view. Is there anything that you can recommend? Edit: I want to create a 3D map of islands, sea, ...
9
votes
3answers
927 views

Reduce the number of edges of a graph, keeping it connected

I'm designing a game with random generated dungeons. I'd like to view this as a connected, undirected graph in which nodes are rooms and edges are doors or corridors. Then I choose a "side" node as ...
14
votes
1answer
798 views

Elevation model for hexagonal game grids

TL;DR: Where should elevation be anchored on a civ-style hexagonal grid? Center, side or vertex? (Or more complex?) Question proper: Consider for a moment a classic game we all know and love ...