Tools are small to medium size programs that help you in a game development process.

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1answer
835 views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, ...
0
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1answer
66 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
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0answers
15 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
0
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1answer
63 views

Where in old code would you know what to include to compile the complete program? [closed]

I got the source code to a couple of outdated games that I was trying to either clean up, or use the tools they did to create a new game from the same engine. I am just not quite sure about how to ...
2
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3answers
205 views

Sprites saved in INA and AN format?

I'm not sure if this is a suitable question but I found a game that had all it is sprites and stuff saved in INA and AN format and I got curious to know which program is it. Or is it some sort of ...
5
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4answers
3k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
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0answers
23 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
2
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0answers
117 views

What events invalidate the Unity machine identification? [closed]

I bought a new solid state drive, cloned the old one to the new using CloneDrive, removed the old drive and booted. Everything went well, but when I tried to start Unity I got this popup: I am ...
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0answers
28 views

converting HSLS gives error

I'm using the following parser: https://github.com/unknownworlds/hlslparser I also have the following code: /* * Bo Sun, Columbia University, All rights reserved * ...
4
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3answers
4k views

How is console game development done? [closed]

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
1
vote
1answer
216 views

Image drawing tools (that aren't Photoshop) that work in the sRGB colorspace

I'm looking for a way to create sRGB raster images. Now, I could use Inkscape and just have it render to a raster format, but are there any image drawing tools other than Photoshop that work in sRGB? ...
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0answers
19 views

How to specify core project path in Libgdx Project Generator?

I am following a tutorial on making a flappy bird with the Libgdx framework. -http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html I am currently on the step of ...
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4answers
2k views

What is “tools development?”

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...
0
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3answers
2k views

A good 2D game creator to Linux which requires no language knownledge? [closed]

Pardon me, I know it's important know a programming language to develop games, however I'm looking for a game creator to make games for Linux. Construct Classic from Scirra is a nice 2D game creator, ...
2
votes
1answer
119 views

At what scale do I need to make tools? [closed]

In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
2
votes
1answer
84 views

How can I architect my game tools to allow for easy extension?

In the code for the toolkit for my game, I have a concept I've been calling "contexts." Each context refers to, essentially, different tools (SelectionContext, DrawTerrainContext, et cetera) and ...
2
votes
2answers
262 views

Tools to generate convex collision geometry

Does anyone know tools to generate convex collision geometry from given 3D model? For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor. Desired ...
1
vote
1answer
258 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
4
votes
2answers
291 views

Game treatment collaboration tools [closed]

Other than using a wiki, what good (or purpose-built) tools allow for collaborative work on a game treatment? I have a couple ideas I'd like to get fleshed-out and built, and have a small team who ...
2
votes
3answers
927 views

Beginners' Guide to Development

So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with ...
27
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6answers
7k views

What 3D level development tools are available to indie developers? [closed]

People who build in Unity or UDK have immediate access to a 3D level editor. People who build their games in XNA or from scratch have no such thing. I'm looking for 3D level development tools ...
23
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6answers
19k views

Free voxel editor? [closed]

Does anyone know of a good free voxel editor and/or voxel-to-mesh converter?
8
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2answers
606 views

How do “game maker” tools like Blitz3D create .exe files?

There are several applications like Blitz3D or other kinds of game construction tools that compile scripts or other game data to a single executable file. How do they do that?
28
votes
15answers
5k views

Interesting/Innovative Open Source tools for indie games [closed]

Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As ...
1
vote
1answer
505 views

MonoGame hosted in a control/form

I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
9
votes
3answers
3k views

Great realtime shader tool? [closed]

I often develop 2D games. I would like to know if there's a program like EvalDraw out there, that makes it easy to quickly make (for example) a square, out of a black quad, and then write some shader ...
7
votes
2answers
290 views

Tool to simulate color blindness

TLDR: is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already ...
0
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0answers
115 views

Create Fog of war polygon obstacles

I'm doing a game (At this moment it's only a prototype using love2D) and I made a fog of war using a mesh over other things, and actually it's working, but I've got some assets (decoration for the ...
0
votes
2answers
7k views

How can I unpack a sprite sheet into multiple images? [closed]

I need to take a sprite sheet and convert it into multiple images, one for each frame of the sprite sheet. How should I go about this? I would prefer an offline method or a tool to do so -- I found ...
6
votes
4answers
611 views

Speech synthesis book? [closed]

When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
1
vote
1answer
603 views

How can I move keyframes further apart in ToonBoom?

I've created an animation entirely out of screen capture fragments and keyframes, and I haven't allowed enough time for one portion. I'd like to simply stretch out the time between two keyframes, ...
20
votes
12answers
48k views

Tool to create a bitmap font from a true type font [closed]

What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
0
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0answers
51 views

Working with tiledata of different sizes [duplicate]

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
9
votes
3answers
741 views

How can I measure the “creative/entertainment value” of video-game requirements?

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
2
votes
1answer
173 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
1
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0answers
47 views

Cinematographic camera manipulation techniques for a 2D adventure game [closed]

I'm coding a subsystem to manipulate camera for our 2D adventure game. I plan to support panning and zooming. Also, perhaps, rotation (but current scenario does not call for that). We also support ...
5
votes
8answers
2k views

What are some good tools for prototyping map layout and design? [closed]

I'm curious as to what the best method for sketching out and prototyping a map is, and if there are any tools available to facilitate this. Pen and paper is probably a good place to start, but I ...
3
votes
2answers
2k views

Developing GLSL Shaders? [closed]

I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the ...
1
vote
1answer
154 views

Should I use a visual tool or code myself? [closed]

I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
5
votes
4answers
3k views

Tool to convert Textures to power of two?

I'm currently porting a game to a new platform, the problem being that the old platform accepted non power of two textures and this new platform doesn't. To add to the headache, the new platform has ...
2
votes
1answer
132 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
0
votes
2answers
133 views

tool for visualizing simple 2d shapes

I'm drawing simple 2D line shapes using coordinate sets (for example, moveTo(x,y) drawTo(x,y)). I would like a tool that is like a sheet of graph paper. When I click on intersection points it records ...
7
votes
3answers
658 views

How do I prototype an online game?

I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
7
votes
1answer
8k views

Tools for 2D skeletal animation [closed]

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
5
votes
3answers
944 views

Tools for assembling textures into DDS files

There are plenty of tools for making images. I'm not looking for one of those; I have many tools for creating an image. I've got tools for compressing images, generating mipmaps, and even for poking ...
1
vote
2answers
210 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
0
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2answers
190 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
5
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1answer
2k views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
7
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10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
24
votes
8answers
15k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...