I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
Are there reliable tools that can simulate real life-like network conditions e.g. networks with different bandwidth, different latencies, packet loss etc...?
Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...