0
votes
1answer
139 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
1
vote
0answers
188 views

Framework to implement an in game gui editor

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
1
vote
0answers
54 views

Implementing Tools in a Toolkit

I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...
6
votes
1answer
4k views

Tools for 2D skeletal animation

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
0
votes
1answer
66 views

Shape editor with custom format?

I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes. Up until now I used PhysicsEditor from ...
23
votes
6answers
8k views

Free voxel editor?

Does anyone know of a good free voxel editor and/or voxel-to-mesh converter?
17
votes
6answers
665 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...