Tools are small to medium size programs that help you in a game development process.

learn more… | top users | synonyms

0
votes
0answers
49 views

Working with tiledata of different sizes [duplicate]

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
2
votes
1answer
90 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
1
vote
0answers
28 views

Cinematographic camera manipulation techniques for a 2D adventure game [closed]

I'm coding a subsystem to manipulate camera for our 2D adventure game. I plan to support panning and zooming. Also, perhaps, rotation (but current scenario does not call for that). We also support ...
0
votes
0answers
38 views

Is it possible to convert maya/max shaders into AGAL/Stage3D?

I am using flare3d engine which support basic maya shaders but doesn't support many of cool shaders (ex: Architecture) available in maya/max. I am just wondering is it possible to convert/export these ...
1
vote
2answers
788 views

Developing GLSL Shaders? [closed]

I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the ...
0
votes
1answer
144 views

Should I use a visual tool or code myself? [closed]

I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
2
votes
1answer
107 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
0
votes
2answers
116 views

tool for visualizing simple 2d shapes

I'm drawing simple 2D line shapes using coordinate sets (for example, moveTo(x,y) drawTo(x,y)). I would like a tool that is like a sheet of graph paper. When I click on intersection points it records ...
2
votes
1answer
141 views

Tools to generate convex collision geometry

Does anyone know tools to generate convex collision geometry from given 3D model? For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor. Desired ...
14
votes
4answers
1k views

What is “tools development?”

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...
1
vote
2answers
133 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
0
votes
2answers
1k views

A good 2D game creator to Linux which requires no language knownledge?

Pardon me, I know it's important know a programming language to develop games, however I'm looking for a game creator to make games for Linux. Construct Classic from Scirra is a nice 2D game creator, ...
0
votes
2answers
137 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
3
votes
1answer
853 views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
7
votes
3answers
557 views

How do I prototype an online game?

I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
6
votes
1answer
2k views

What level editor is Phil Fish using in Indie Game: The Movie?

Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
1
vote
0answers
58 views

A tool to select points on texture, and obtain 0.0f .. 1.0f UV coordinates [closed]

If there is a need to create about 40 sets of UV coordinates for 40 different images. The sets can have 4 to ~16 UV points. Is there some way to make this easier? A tool similar to Inkscape would be ...
3
votes
1answer
538 views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
12
votes
2answers
316 views

Are there tools for testing multiplayer code?

Are there reliable tools that can simulate real life-like network conditions e.g. networks with different bandwidth, different latencies, packet loss etc...?
5
votes
4answers
1k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
0
votes
1answer
185 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
2
votes
3answers
3k views

Sprite sheet generator

I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
0
votes
2answers
2k views

How can I unpack a sprite sheet into multiple images?

I need to take a sprite sheet and convert it into multiple images, one for each frame of the sprite sheet. How should I go about this? I would prefer an offline method or a tool to do so -- I found ...
1
vote
1answer
982 views

Shader authoring/editing tools for GLSL ES

Since Render Monkey has been discontinued (perhaps due to the complexity of today's shading languages), there are few successors that can match its functionality. Is there any useful tool for material ...
5
votes
3answers
797 views

Started game development no idea of computer graphics. Should I learn tools or concepts? [closed]

I am in 6th semester of my Computer science bachelor degree program, Working as Intern in a start up company. I started game development using AndEngine, things are going good because I have good hold ...
1
vote
1answer
267 views

Intercepting DirectX calls and optimizing the overal performance of games

I would like to use a DirectX proxy dll to intercept (and possibly optimize) the graphics calls being made by normal PC games. I am going to "screen cast" a game with ffmpeg or something similar and ...
1
vote
0answers
239 views

Framework to implement an in game gui editor [closed]

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
1
vote
1answer
207 views

Using model tools as map editor

I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, ...
5
votes
2answers
241 views

Are bounding volumes created by artists?

I'm interested in where in the tool chain bounding boxes are created. Are they made by the artists? In the modeling tool? How are they exported? Can Maya/3DS Max/Blender/... mark geometry as bounding ...
0
votes
1answer
255 views

Is there an SDK to write console apps to simulate an Xbox 360 controller?

Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
1
vote
0answers
60 views

Implementing Tools in a Toolkit

I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...
1
vote
1answer
142 views

Call of Duty 4 Modern Warfare modding?

I'm seeing a lot of Modern Warfare (the first one) mods out there, and I've come across at least one post that says that Activision released official modding tools for CoD4, but I can't seem to find ...
4
votes
1answer
794 views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
0
votes
1answer
389 views

What are the tools, programming languages and development processes of AAA games? [closed]

Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
1
vote
1answer
1k views

What is the best digital audio editing software for sound effects for games [closed]

What is the best audio editing software to edit sound effects for simple games, like beeps, chimes, taps, button clicks etc. I'm a noob so I will prefer an easy and cheap one before I delve deep ...
2
votes
1answer
156 views

Level design: compute minimum time between two items for player traversal

Do any game toolsets offer a means of computing the minimum time it would take a player to move between two objects (or positions, more generally) in a level? I'm not asking about how one would go ...
27
votes
11answers
2k views

What is the most effective way to work with a friend on the same game?

We need something where we can check files out, edit them, check them back in and then build from the them. Something like Google Docs where we can edit the same code at the same time would be a ...
6
votes
4answers
1k views

Is there a sprite sheet creator that satisfies these requirements? [closed]

I'm looking for a decent sprite sheet packer. Features: Command line interface for Linux. Effective packing algorithm. Configurable padding between sprites in the sheet. Configurable fixed sprite ...
3
votes
1answer
312 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
2
votes
0answers
388 views

D20 java engine [closed]

I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and ...
3
votes
4answers
974 views

Tools for editing 2D sprite-based game levels

What are good free and widely used tools for editing 2D sprite-based game levels? I'm looking for one that allows exporting data to a custom format. One that I know of is Blender — a 3D tool, ...
5
votes
1answer
7k views

Tools for 2D skeletal animation [closed]

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
4
votes
1answer
5k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
2
votes
1answer
433 views

Early stages of games development - create 2d animation images for iOS games?

I am in the early stages of developing a game. I don't have an artist or graphics person on board yet. How can I create simple images for animation to work through the early stages of game ...
1
vote
1answer
374 views

How can I move keyframes further apart in ToonBoom?

I've created an animation entirely out of screen capture fragments and keyframes, and I haven't allowed enough time for one portion. I'd like to simply stretch out the time between two keyframes, ...
1
vote
3answers
1k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
3
votes
3answers
540 views

Tool for creating complex paths?

I want to create some fairly complex 2d predefined paths for my AI sprites to follow. I'll need to use curves, splines etc to get the effect I want. Is there a drawing tool out there that will allow ...
0
votes
1answer
114 views

Is there a 3D animation tool that meets these requirements?

I'm searching a 3D physics / transforms animation editor. It should be able to import 3D meshes from OBJ or FBX, then it should be able to animate transforms. I need such a tool for my 3D games, where ...
2
votes
2answers
279 views

What use for a 3d browser based multiplayer online game?

Can you help me choosing the right tools for this project? It's a 3d browser based multiplayer online fighting game. A few 3d functions are necessary for positioning, but no heavy rendering will ...
0
votes
2answers
266 views

Very easy game builders? [duplicate]

Possible Duplicate: What are some good game development programs for kids? I want very easy game builder for a kid - somebody who knows nothing about programming games (how they work ...