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Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
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Vsync and Gameloops

I was about to publish my app but I tested it on a cheap Android tablet. It's anew tablet, but a cheap / low spec one. The game runs, but is pretty choppy. I'm made a discovery that quite surprised ...