0
votes
1answer
81 views

How should I detect collisions with objects on a “timeline”?

I'd like to replicate this game's mechanic of the player smashing walls with a precise timing to a background rhythm. How should I check when each wall should be broken? Does the player animation use ...
1
vote
1answer
293 views

Stuck at enemy movement

I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) ...
11
votes
3answers
2k views

How can I implement a “fast-forward” feature in my game?

How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games? I am using Unity 3D. Would there be something to manage fewer frames per ...