I'd like to replicate this game's mechanic of the player smashing walls with a precise timing to a background rhythm. How should I check when each wall should be broken? Does the player animation use ...
I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) ...
How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games? I am using Unity 3D. Would there be something to manage fewer frames per ...