2
votes
2answers
122 views

How can I create delays for sprite animations that work correctly when the application is killed and restored?

Please see my original question here: How should I use system time to compute delay times without stutters? In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
0
votes
2answers
166 views

Using System Time to compute delay times that correctly deal with app pauses?

In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
3
votes
2answers
291 views

Variable-step update() in game loop is falling behind, how can I get around this?

I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep ...