How can I create delays for sprite animations that work correctly when the application is killed and restored?
Please see my original question here: How should I use system time to compute delay times without stutters? In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
I've seen in some other simple 2D games that a "tick" method is used to sync game logic and graphics rendering. My main reason for using this is due to my collision detection malfunctioning, since ...