I've seen in some other simply 2D games that a tick method is used to sync game logic and graphics rendering. My main reason for using this is due to my collision detection malfunctioning, since the ...
My game loop uses a fixed time step to do "physics" updates, say every 20 ms. In here I move objects. I draw frames as frequently as possible. I work out a value between 0 and 1 to represent the ...
Is it possible to have concurrent collision detection where every entity acts at exactly the same time?
There are many algorithms that can be used for collision detection. In many cases we check for an overlap in coordinates of an entity. If we make a triangle a,b and c. We have 2 entities at a and b ...